How it all comes together:
Our ER program direct connects to three USB devices.
The PC program does all the heavy lifting which allows for simplistic 'Slave' device control of the props.
Only one Cat5 cable (Clock/Display) need be run from the system control area to the room.
When a puzzle is started, the associated
puzzle window is opened. A text file controls, the title, number and
style of buttons as well as their functions and what subsequent events
are triggered by each. EG: the 'Hint' button on this window is
automatically associated with the next event: New York.
Individual events can be manually overridden as well as game completion should the puzzle somehow become unresponsive.